#ifndef _AVGDL_WORLD_H_
#define _AVGDL_WORLD_H_

#include "object.h"

struct world {
	// OBJECT_DECLARATION
@OBJECTS_DECLARE@
};

void avgdl_world_init(struct world *w);
void avgdl_world_update(struct world *w);
void avgdl_world_draw(struct world *w);

#endif
